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Grab the Controls and Start Sailing!
21st Century Sailing Simulator 2.0 Multiplayer
Enter the prestigious and challenging world of sailing. With 21st Century Sailing Simulator 2.0 you can push your brilliant tactical skills to the max against shifting wind conditions and skilled competitors. This simulator brings you the excitement of world class sailboat racing.
21st Century Sailing Simulator 2.0 is sailing when, where and how you want it. Install and start playing with the practice level or captain and crew your own boat. Feel the adrenaline rush as you squeeze by competitors, crossing the finish line with only a few seconds lead-time. This game is your entrance into the competitive sport of sailing.
Features
- Captain and crew a sailboat. Devise a winning tactical strategy which will win the race.
- Multiplayer games supported.
- Compete against other real live captains like you using the Internet, LAN, modem or serial connection. Robert M. said he had some really good races against other people over the Internet. So be prepared to meet some brilliant tactical captains committed to win.
- The new controls are intuitive and realistic feeling say Darin K.
- Choose from eight directional views for a 360-degree view.
- Stereo sound and photo-realistic sailing graphics.
- assistants to help improve your sailing, includes steering and tacking.
- Quick start places you at the starting line without setting racing options.
- Single player compete against three controlled opponents.
- Realistic variable wind simulation.
- Each boat's movement generated from actual boat performance data.
Additional sailboats available by downloads.
System Requirements Operating System: Windows 95/98 Minimum RAM: 32 MB Sound: Sound card Minimum CPU: Pentium 100 MHz or better Minimum Monitor requirement: High color (16-bit) or True color (24 bit) Hard disk space: 25 MB Multiplayer: Modem or other internet connection
Average Download Times (Your download time may vary) * 56K Modem - 1 hour, 6 minutes, 43 seconds. * ISDN - 27 minutes, 47 seconds. * T1 - 2 minutes, 18 seconds.
Multiplayer Basics The multiplayer online racing feature allows you to play against other real people in an online sailboat race. You can race with a friend by directly connecting two computers together via modem or local area network, or you can race against anyone in the world by connecting via the Internet.
To race online you'll need to be connected. (Well, you're probably already connected or you wouldn't be reading this! But just in case you're not...) You'll need a modem (28.8 K Baud or faster) and an Internet connection. Any Internet Service Provider (such as America Online, CompuServe, Earthlink, or any local Internet service provider) is all that's needed. If you don't have an Internet connection you'll be limited to calling your friends directly using a modem. More information about Internet Service Providers in your area can be found in your local phone directory.
When you have a multiplayer race you are controlling your boat and racing against boats that are controlled by other real people. You will see their boats and they will see yours. 21st Century Sailing Simulator coordinates all the details of the race among the participants -- all you have to do is handle your boat and sail your best!
Connecting to Other People So you're ready to sail against others? So how do you find people that want to race? There are several ways:
1. Sailing with a friend (modem). You and your friend both own 21st Century Sailing Simulator and you both have modems. Just call your friend and arrange to have a race at a particular time. One person will be the host, the other person calls the host's phone number using the modem. It's all handled with the program -- you just need to know the host's phone number.
2. Sailing with a friend on the Internet (recommended as the best method). Each person connects to the Internet via their Internet Service Provider. Once on the Internet, the host provides their Internet Protocol (IP) address to their friend. The IP address allows the friend to locate the host via the Internet. This method provides the best person-to-person connection and avoids long-distance phone calls. When you're connected to the Internet, your is assigned a unique IP address. It's easy to find out your address: just press the Windows Start button, pick Run, enter "winipcgf", and press Ok to get the information.
3. Sailing on an office LAN. It's 5:00 PM and the office is closing. Time for an after-hours race on the Local Area Network. Each needs a copy of 21st Century Sailing Simulator. One person hosts a new session and others join in. You can have up to 10 people racing together this way.
4. Join the Online Sailing Club. This is an email list that connects you to sailing enthusiasts around the world. Use it to schedule races and connect with thousands of people who also have 21st Century Sailing Simulator
5. You can also race against other people in a tournament that keeps track of your race results and posts times for other players to compete with
Hosting a Session The host starts a new multiplayer session and waits for other players to join. When enough players have joined the session, the host starts the race and then becomes just another participant in the race. Once the race has begun, only the host can pause and resume. If the host leaves a session before the race is over, another player will automatically become the host.
Chatting You can send text messages to the other players in a multiplayer session by using the chat box. Type the message you want to send and press Enter or click the Send button. If All is selected (normal), your message goes to all players. Messages are displayed in the message log to the right using the color of that player's boat.
In addition to chat messages, some other system messages will be displayed, for example when a new player joins or when the race starts. When a new message of any type comes in, the message light will briefly shine red to give you a visual cue that a new message has arrived.
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